Momentum and Impulse
Table of Contents
an alternate variable (to velocity) to describe translational motion that is particularly powerful when describing the motion of a multi-body system.
The momentum of a system is unaffected by internal forces - forces between two objects that are both inside the system.
Momentum is changed only by external forces - forces on any part of the system that arise from interactions with objects outside of the system.
Momentum
Traditionally given the symbol $p$ (partly for "impulse", and since $m$ is already taken):
$$\vec{p} = m\vec{\upsilon}$$
for a single particle of mass $m$ traveling with velocity $\upsilon$.
For a system composed of multiple particles, the momentum of the system is just the sum of the momenta of the masses in the system:
Impulse
Impulse (which is given the symbol $J$) is defined by:
$$\vec{J} = \int_{t_i}^{t_f} \sum_i \vec{F}^{ext}\;dt$$for the net force acting over a time interval $t_i$ to $t_f$.
Forces
Internal forces act between the objects in the system
External forces act between objects in the system and the environment
Conservation of momentum in isolated systems
2.1. Complete Elastic Collision
$$\text{before}$$ | $$\text{after}$$ |
needs two equations
1) momentum conservation (system: $m_1 + m_2$)
$$m_1 \upsilon_1 = m_1 \upsilon_1 ' + m_2 \upsilon_2'$$
2) if complete elastic (i.e., kinetic energy conserved)
$$ \frac{1}{2}m_1 \upsilon_1^2 = \frac{1}{2}m_1 \upsilon_1'^2 + \frac{1}{2}m_2 \upsilon_2'^2$$
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Collision simulator (optional)
processing
%%processing
int m1 = 20;
int m2 = 10;
float v1 = 3;
float v2 = -3;
PVector x1;
PVector x2;
void setup() {
size(700, 300);
background(255);
x1 = new PVector(200, height/2);
x2 = new PVector(width-200, height/2);
fill(100);
ellipse(x1.x, x1.y, 2*m1, 2*m1);
ellipse(x2.x, x2.y, 2*m2, 2*m2);
}
void draw() {
background(255);
x1.x += v1;
x2.x += v2;
fill(100);
ellipse(x1.x, x1.y, 2*m1, 2*m1);
ellipse(x2.x, x2.y, 2*m2, 2*m2);
if ((abs(x1.x-x2.x) <= m1+m2)) {
float temp1 = ((m1-m2)*v1+2*m2*v2)/(m1 + m2);
float temp2 = ((m2-m1)*v2+2*m1*v1)/(m2 + m1);
v1 = temp1;
v2 = temp2;
}
}
2.2. Question
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2.3. Complete Inelastic Collision
$$\text{before}$$ | $$\text{after}$$ |
1) momentum conservation
$$m_1 \upsilon_1 = m_1 \upsilon_1 ' + m_2 \upsilon_2'$$2) if complete inelastic
$$ \upsilon_1' = \upsilon_2' $$%%html
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2.3. Explosion
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1) momentum conservation
$$0 + 0 = m_1 \upsilon_1 ' + m_2 \upsilon_2' \implies \frac{\upsilon_2'}{\upsilon_1'} = \frac{m_1}{m_2}$$2) if mechanical energy conserved
$$\frac{1}{2}kx^2 = \frac{1}{2}m_1 \upsilon_1'^2 + \frac{1}{2}m_2 \upsilon_2'^2 $$%%html
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Example 1: Momentum + Kinetic Energy
A pendulum consisting of a sphere of mass $m$ attached to the end of a massless rope of length $L$ is initially lifted by $h$ so that the rope is tight and horizontal, and released. At the bottom of its path, the sphere hits a block of mass $M = 2m$ lying at rest on a frictionless table. The collision is elastic.
Example 2: Momentum + Kinetic Energy
(a) Find the velocities of the sphere and the block immediately after the collision.
(b) How high does the pendulum swing after the collision?
Example 3: Super-ball
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In super-ball we take two balls, one small and one large, and release them together from a height $h_0$ above the ground, as illustrated in the below figure. What is the maximum height $h_1$ reached by the top ball after the collision? Assume that all collisions are conservative.
Example 4: Rocket
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$$\text{before}$$ | $$\text{after}$$ |
Question
Impulse (which is given the symbol $J$) is defined by:
$$\vec{J} = \int_{t_i}^{t_f} \sum_i \vec{F}^{ext}\;dt$$for the net force acting over a time interval $t_i$ to $t_f$.
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<iframe width="420" height="315" src="https://www.youtube.com/embed/5xHDCFevMQk"
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Direction of angular momentum
It is also conserved when no external torque
Riding a bicycle
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